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POKEMON
MAGIC:THE GATHERING
ONE PIECE
DUNGEON BOWL: THE GAME OF SUBTERRANEAN BLOOD BOWL MAYHEM
DUNGEON BOWL: THE GAME OF SUBTERRANEAN BLOOD BOWL MAYHEM
$178.50$210.00Vendor: Game Time Collectibles
Product Type : Figurines
Hurry! Only1units left in stock!Dungeon Bowl casts you as the coach of a team of players from one of the eight Colleges of Magic. As you hunt the game ball in a dastardly dungeon, you'll avoid traps, jump through portals, and rummage through chests to find treasure beyond your imagination – all in the name of glory, pride, and scoring a single magnificent touchdown.
You decide the line-up, and you decide the tactics, but just remember – it's not the winning that matters most, but the amount of carnage that you cause along the way!
Dungeon Bowl is the game of Subterranean Blood Bowl mayhem, played between two players. In this box, the College of Fire and the College of Shadows face off against each other in a dungeon with a customisable layout, packed with portals to jump through and chests to ransack. Will you be able to score a touchdown, or will you be scuppered by traps and opponents you encounter along the way?
This box comes with everything you need to get started in your quest to find the ball and score that single, scintillating touchdown.
Inside this box, you'll find the following miniatures:
14 College of Fire miniatures in orange plastic, featuring
– 1x Ogre Blocker
– 1x Ogre Runt Punter
– 6x Gnoblars
– 1x Dwarf Runner
– 1x Dwarf Blitzer
– 3x Dwarf Blocker Lineman
– 1x Troll Slayer
12 College of Shadows miniatures in purple plastic, featuring
– 3x Skaven Clanrat Lineman
– 1x Skaven Blitzer
– 1x Skaven Thrower
– 1x Gutter Runner
– 3x Dark Elf Lineman
– 1x Dark Elf Blitzer
– 1x Dark Elf Runner
– 1x Witch Elf
- Dungeon Bowl furnishings comprising of 6x Chests, 6x Portals, and 1x Spiked Ball
In addition, you'll get:
- A 104-page Rulebook stuffed with characterful Dungeon Bowl artwork, and all the rules you need to play the game, and rules covering exhibition and league games
- 2x quick reference cheat sheets for easy rules checking
- 2x Dungeon Bowl Dugouts for players to rest and recuperate in
- 6x double-sided Token Boards to track various elements of the games on
- 16x gorgeous and grim Dungeon Tiles you'll use to arrange your dungeon
- 36x Dungeon Bowl Door Tokens to represent doors
- 14x dice for use in games of Dungeon Bowl
- 3x plastic templates for measuring range, direction, and ricochet
The rulebook included in this box features full team rosters – including featured races and team honours – for each of the eight Colleges of Magic:
The College of Fire
The College of Shadow
The College of Metal
The College of Light
The College of Death
The College of Life
The College of Beasts
The College of Heavens
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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