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POKEMON
MAGIC:THE GATHERING
ONE PIECE
There are 111 productsSort
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DC Multiverse - McFarlane Toys - Kingdom Come - Armored Batman$24.95On Earth-22, over the last decade, many of the Super Heroes we know and love have sequestered themselves to their own areas of isolation, plunging the world into a chaotic power struggle amongst me...
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DC Multiverse - McFarlane Toys - The Signal Duke Thomas$27.95When Batman vanished for a time, Duke took up with a youth movement inspired to become Robin in his absence. This “We Are Robin” group was short-lived, but Duke made an impression on Batman once th...
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DC Multiverse - McFarlane Toys - Dark Nights: Metal - Gladiator Batman$24.95Trapped on Mongul’s planet Warworld, the remaining members of the Justice League have been bound by special armor that strips them of their powers. They are forced to fight any monster, machine, or...
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DC Multiverse - McFarlane Toys - Frankenstein - Seven Soldiers of Victory$44.95Victor Frankenstein, a young scientist, becomes obsessed with the spark of life and soon creates life of his very own. However, he’s immediately disgusted by the monstrosity and abandons it. Shunne...
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DC Multiverse - McFarlane Toys - MONGUL (SUPERMAN: VILLAINS) MEGAFIG$44.95Mongul is the brutal ruler of the planet-sized weapon of mass destruction called Warworld. Using Warworld to conquer planets across the cosmos, the tyrant enslaves the inhabitants and forces the st...
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DC Multiverse - McFarlane Toys - Batman: Arkham City - The Peguin$24.95The Penguin is an eccentric criminal mastermind known for his shady business dealings. Born into the wealthy Cobblepot family, Oswald was sent overseas for school as a boy. When his family hit hard...
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DC Multiverse - McFarlane Toys - Batman: Arkham City - Batman$24.95When his parents were gunned down in front of him, young Bruce Wayne resolved to rid Gotham City of the criminal element that took their lives. He trained extensively to achieve mental and physical...
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DC Multiverse - McFarlane Toys - Speed Metal - Kid Flash$24.95The latest in a long line of speedsters, Wallace West does not take the mantle of Kid Flash lightly, even when it makes him question everything about himself. Struck by Speed Force lightning thanks...
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DC Multiverse - McFarlane Toys - Speed Metal - Jay Garrick$24.95In the 1940s, college student Jay Garrick acquired his super-speed abilities in a random lab accident and became the first DC Superhero to go by the name the Flash. Years later, Jay was succeeded b...
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DC Multiverse - McFarlane Toys - Speed Metal - Barry Allen$24.95In the 1940s, college student Jay Garrick acquired his super-speed abilities in a random lab accident and became the first DC Superhero to go by the name the Flash. Years later, Jay was succeeded b...
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DC Multiverse - McFarlane Toys - Speed Metal - Wally West$24.95While visiting the lab of his uncle-to-be, Barry Allen, the young Wally West was caught in a freak electrochemical accident which gave him the superpowers of the Speed Force, the extradimensional e...
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DC Multiverse - McFarlane Toys - Infinite Frontier - Scarecrow$24.95As a young child, Jonathan Crane was subjected to sick and twisted experiments on fear conducted by his own father. Emotionally scarred and mentally unstable from the ordeal, Crane spent his childh...
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DC Multiverse - McFarlane Toys - Arkham Knight - Red Hood$24.95Since vanquishing the Arkham Knight persona, Jason Todd was able to lay his vengeance against Batman to rest and begin to heal the damage that was inflicted on him in Arkham Asylum. It was during t...
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DC Multiverse - McFarlane Toys - Blackest Night - Nekron$54.95A dark entity as old as time itself, Nekron is known as the Lord of the Unliving. As the physical manifestation of death, he can summon the dead to serve him. Looking to control the land of the liv...
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DC Multiverse - McFarlane Toys - DC Rebirth - Man-Bat$49.95This genius-level zoologist attempted to make a serum derived from bats, in order to give humans special “sonar” senses. But the formula backfired, mutating Langstrom into a giant “Man-Bat,” comple...
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DC Multiverse - McFarlane Toys - Injustice 2 - The Flash Hot Pursuit$24.95Powerful sorcerer Kent Nelson wears the Helm of Fate and sees the fate of all mankind, for better or worse. He knows the world will end — either by Brainiac’s hand, or in a war between Batman and S...
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DC Multiverse - McFarlane Toys - Injustice 2 - Dr. Fate$24.95Powerful sorcerer Kent Nelson wears the Helm of Fate and sees the fate of all mankind, for better or worse. He knows the world will end — either by Brainiac’s hand, or in a war between Batman and S...
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DC Multiverse - McFarlane Toys - Batman: Arkham Knight - The Arkham Knight$24.95Obsessed with uncovering the secret of super-speed, a scientist from the 25th century named Professor Eobard Thawne traveled back in time to meet his idol, The Flash. However, when he learned that ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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